![]() ![]() Fixed issue with ghost Command Modules (built command modules with no hull). ![]() Ensure mission completion state and stats are reset when finalizing a map. Should fix issue with tutorial and other issues not working on linux systems not set to a locale that uses a dot for the decimal character. Force the locale at the start of the game. Reduce textures loaded into GPU memory on main menu. Added a universal mission unlock option to the Advanced settings menu. Prevents music from playing at all and can help improve performance on low end machines under load. Added a Mute Music toggle to advanced settings. Updated CITG page to allow paging and random/vs most recent display order. Added a 'Latest Changes' dialog that shows when the game is launched (can be told to not show again, until a new build is released). Fixed problem that prevented viewing the times table when clicking the "Times" button on an exchange carousel panel. Properly connected Plasma settings in the editor. Improve the exchange carousel's memory of which panel to return to. Ensure the exchange works when there is no network connection (show cached results). Added a red collapsing ring to indicate when emitters are in particle recall mode. Added an energy consumption display bar above the energy rate. Change the defaults on newly created emitters in the editor to be more conservative in particle creation. Properly persist the recall range of emitters. Added emitter support for an initial delay. Made health of each particle type configurable in the editor. ![]() Added an editor option to set the maps particle max count. Fixed bug where emergent would get stuck under omnis. Fixed bug where a mission load could fail if the mission was saved on the frame packet source(s) were destroyed. If you experience problems, you can switchīack to 1.0.1 by right clicking the game in steam, going to properties, then the Greetings to all of our friends around scene! Install the Update to where you installed the game.ģ. Look inside the pack if you're interested!Ģ. Our app is compatible with hundreds of the best PC games and available now.Particle Fleet: Emergence Update v1.0.2 (c) Knuckle Cracker ![]() It's the perfect way to track Particle Fleet: Emergence FPS drops and stutters.ĭownload our free FPS Monitor via Overwolf to count your frame rates as you play, and test how tweaks to your settings can boost FPS and increase Particle Fleet: Emergence performance. How many FPS will I get on Particle Fleet: Emergence?Īn FPS Monitor is the first step in understanding how the parts in your gaming PC are actually performing in real-world conditions. Particle Fleet: Emergence FPS - what frame rate can you expect? We'll help you find the best deal for the right gear to run the game. Filter for Particle Fleet: Emergence graphics card comparison and CPU compare. Looking for an upgrade? Try our easy to use Particle Fleet: Emergence set up guides to find the best, cheapest cards. Particle Fleet: Emergence will run on PC system with Windows 7 or later and upwards.Īdditionally it has Mac and Linux versions. Make sure your have 4 GB of free disk space in order to install Particle Fleet: Emergence. In terms of game file size, you will need at least 2 GB of free disk space available. If possible, make sure your have 4 GB of RAM in order to run Particle Fleet: Emergence to its full potential. Particle Fleet: Emergence system requirements state that you will need at least 3 GB of RAM. However, the developers recommend a CPU greater or equal to an Intel Core i5 750S to play the game. An Intel Core 2 Duo Q6867 CPU is required at a minimum to run Particle Fleet: Emergence. Provided that you have at least an NVIDIA GeForce 510 graphics card you can play the game. ![]()
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